package game.utils
{
	public class MirrorUtils
	{
		//Whether light bounces off or passes through
		//public static const REFLECTIVE:String 	= "REFLECTIVE";
		//public static const REFRACTIVE:String	= "REFRACTIVE";
		
		//Whether a mirror adds or subtracts colored light
		//public static const CONVEX:String 	= "CONVEX";
		//public static const CONCAVE:String 	= "CONCAVE";
	}
}